Other
members of the The
Musketeers Squadron have done a great job of exhibiting screen shots of
the air combat sims that they play. Air Warrior
offered a terrific "film" feature that allowed players to
capture full motion video of in-game play. It was a great pastime
back then to film air engagements and then analyze them to learn what was
done wrong or right, exchange them with friends and squad mates, or
post them on bulletin boards and eventually the web. Though I've
focused on stills and movies from my current favorite sim, I couldn't pass
up the opportunity to offer up this homage to my all-time favorite sim: some
of you old-timers will remember this bit of film (fondly, I hope).
Most of the latest games also
offer a filming feature. Certainly Aces High does so; it
offers a great film and film analysis capability (the best that I've
seen, anyway). I haven't played Fighter Ace 3+,
so I can't attest to this feature in that game. One exceptional game that currently doesn't
provide a film capture feature is World War Two Online.
WWIIOL
does offer a screen/image capture feature, and it's very handy.
However no full motion capture is currently available. Still, it is
possible to capture film clips of the action within the game using
third-party software. Because the other Muskies have very good film and image
galleries of the sims mentioned above, I've chosen to concentrate (mostly,
anyway) on still shots and film clips from
WWIIOL.
This is my own little niche since, at the time of this writing, none of my
Muskie compadrés have dived into WWIIOL on a regular
basis.
Most recently-- as of
late 2004/early 2005-- I've been delving into computer generated imagery
(CGI). I'm a complete noob at this, and my early works amply
demonstrate this. However, I'm not without some artistic talent, so
I think I may have a chance of being decent at it, some day. I've
chronicled this in my first album of CGI.
The list
below links you to image galleries and film clips (either in streaming
mode or as downloadable items) that I've taken while playing the
game. I usually play as an Allied player. I hope you enjoy them (Note:
most of these movie clips were recorded in high quality stereo sound,
so... turn on that subwoofer!):
Currently Available:
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Memories
of an Old Friend - Some
of you old-timers will remember this bit of film fondly, I
think. If you know it and it brings back the good ol' days, then
enjoy. For those that don't recognize it... well, it's
from a wonderful game that no longer exists and is missed very much by
many of us.
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WWIIOL:
The Early Years - My
first WWIIOL screenshot gallery. These shots were taken from the
game's inception in mid 2001 through sometime in 2003. The
game's graphical look has significantly changed and improved, as has
the game's stability, playability and strategic level of play.
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WWIIOL:
The Battle for Willemstad - This
screenie album recounts a raging two-day battle for the Dutch coastal
town of Willemstad in September of 2003. The German juggernaut
was in full motion. The British Expeditionary Forces in Europe
attempted valiantly to defend the town, but eventually the Axis
overwhelmed the town. This was one of my more memorable battles
in WWIIOL. Newer versions of the game feature much improved
hydrodynamic modeling. These days, the water is reflective (even
of the clouds), shows ship and torpedo wakes and spray plumes.
These pics were taking long before the improvements.
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WWIIOL:
Welcome to the War - Streaming WMV movie of various types of ground combat in World War
Two Online. Most of the battles occurred while defending against
Axis attacks.
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WWIIOL:
Aerial Defense of the Dutch Coast -
Streaming movie (Real Media format, mediocre clarity, sorry) of air defense over
the coast of Holland. The clip shows action against German
destroyers bombarding a town and airfield, while Allied bombers attack
the ships. I flew fighter cover, and managed to capture another
pilot (IAMEASY) in full spin after his collision with a
Bf109. The 109 exploded, while IAMEASY spun out of
control, only to pull out of it right above the water.
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WWIIOL:
Armored Antics -
Streaming WMV movie of various scenes of tank versus tank
action. In most of these scenes I managed to kill my opponent or
make him "despawn". Despawning, for you neophytes, is
the act of leaving the game arena and returning to the game's user
interface. Under normal conditions, despawning occurs after
returning to base (the spawn point), so that mission points can be
earned. Forcing a despawn usually occurs when one player renders
an opponent's vehicle useless, either through damage or crew
attrition.
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WWIIOL:
Dunkerque Breakout - Streaming WMV
movie of the British Expeditionary Forces' (BEF) breakout from their
last foothold on the continent, Dunkerque (a.k.a., Dunkirk).
On October 19, 2003, the BEF, along with French Army forces,
attacked the small town of Bregues, southeast of Dunkerque.
This film captures the final moments prior to the town's conquest at
British hands, which permitted the BEF to establish a desperately
needed firmer hold on European soil.
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Call
of Duty: Strike at Eder Dam - Streaming WMV
movie of the Eder Dam mission from the game Call of Duty (ver.
1). I put this one toghether to give folks an idea of how the
game looks and feels. It is a visually stunning game, and the
Eder Dam mission is one of the most beautiful in terms of
artwork. The mission is within the heart of Germany, at a
hydroelectric plant at the Eder Dam. The water effects alone
are breathtaking.
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Miscellaneous Stuff
This section contains some of my
early (i.e., simple) CGI models, compositions and films. It will
grow over time in quality and quantity-- I hope:.
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NX-01
Saves Earth! - My first
animation project: A 4 or 5 second
streaming video (WMV) of the intrepid NX01 Enterprise, crippled and with
warp engines offline, executing a fantastic rolling maneuver while
unleashing a photon torpedo on a much larger battle cruiser.
Liam says its a Hirogen ship, but since we made the thing up, who
can say?
My young son Liam and I were fooling around with ideas for
modeling Star Trek spaceships. He's a big fan of the
newest iteration, Enterprise. I searched on the
Internet and found several freeware 3D/CGI and animation
programs. One, called DOGA-L, is very simple, and within hours
of downloading it, we put together the following movie (very, very
short), plus 3D models: the Enterprise series' NX-01 ship,
and the NCC-1701A ship from the Star Trek movies. These
are not exact, of course, since we didn't have plans to work from,
just memory, and the DOGA-L program is intended for beginners, so
it's very limited. Here is our handiwork, the product of 3+
hours of fun.
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Welcome
to Earth! - A more
ambitious animation sequence using DOGA-L created models. In
this one, about 30 seconds long, I've added a music track and
includes several scenes. It definitely tells a story.
It's up to you to decide what is actually occurring. Is it
truly a welcome or something more sinister.
I used scratch-built models for this. The first was an
exploration craft that I've used in subsequent projects. The
second is a huge dreadnaught designed by my son (you can tell
because it's got weaponry hanging from every surface, hehe)
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The
First CGI Album - This
image album shows some of my early--as in first-- CG
projects. I do this for fun, though it's sometimes
brain-boggling. I love conceiving the models, finishing them
in materials and textures, and then developing image renderings of
them in staged scenes. In a way, it reminds me of when, as a
kid, I'd try to build all those great models that were so
popular. I never got very good at them as a kid. I was
always too impatient to follow the directions and build them
properly. Still, I remember buying modeling magazines where
some guys would produce incredible models and dioramas involving
their models. I guess we just don't grow up. Boys and
their toys and all that.
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The
2nd Album -
December 2005: Here, at long last, and without popular demand is the
second CGI album. This covers stuff created from late June
2005 through late December 2005. I believe the quality of
these is better. In fact, I have two prize-winning images in
this album that placed Honorable Mentions in a recent contest.
During this period of time, our home was also burglarized and the
crooks got away with my computer, which was loaded with my software
and tons of models. Luckily, I had a recent backup, so it was
not a complete loss. I guess that proves the value of regular
backups, eh?
I wonder what the THIRD
album will be like...
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