Wraith's First 3D Digital Art Album  (45 Slides)     [Page 3 of 3] :: Jump To  
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shuttlecockpit * Close-up/Cutaway view of the yacht, showing the cockpit and cabin.  The controls are Star-Trek inspired panel images found on the Internet.  I welded these to the control board surface.  To the rear of the pilot/copilot seats are two larger divan-style couches for passengers. * 940 x 579 * (150KB)
shuttlexray * An X-ray view of the captain's yacht, from the rear-quarter.  This was rendered in Sketchup.  I used jitter and extension lines over the ghosted image to give the model a hand-
subunderwater1 * UNDERWATER:  This was a pure experimentation project, where I concentrated on learning more about FormZ's shading, lighting and rendering options.  I wanted to create an
subunderwater2 * UNDERWATER:  Another view of the undersea craft.  This view provides a better rendering of the dappling sunlight effect, plus the illuminated interior of the shuttle.  Obtaining the right balance of murkiness, sunlight, and blur was challenging.  I think I got close, but I do see room for improvement with the environment, which would probably done in Photoshop rather than within the renderer. * 995 x 653 * (44KB)
subunderwater3 * UNDERWATER:  A rear shot showing the glowing propulsion system of the sea craft.  This was totally contrived, and is the least well-depicted part of the scene * 995 x 653 * (40KB)
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subunderwater4 * UNDERWATER:  Just a closeup of the crew area of the craft, to provide a better view of the illuminated interior, which is lit in dim red. * 995 x 653 * (52KB)
Subzone * BOOMER:  Still playing with the underwater theme, I modeled a very basic ballistic missile submarine, similar to a Trident.  It is only based on recollection and without plans, so it's not to scale or even very realistic.  I just wanted to get the illusion of a big sub moving through the ocean.

I used DOGA-L for modeling quickly (it took me 15 minutes, if that), then exported it to and rendered it in FormZ.  I used a darker sea green environment, more fog and depth blur on this one than on the
Subzone1 * BOOMER: A front quarter view of the sub emerging from the murk of the ocean.  As can be seen, the sub itself could use extensive reworking (too blocky and facetted), and of course, the seawater is a bit uninteresting. * 779 x 635 * (11KB)
Subzonedive * REWORKED BOOMER: This is the same scene as the previous image, but here I took it to Photoshop and did some post processing on it to get some of the effects into the image that the rendering programs couldn't add, such as the sunrays streaking through the seawater, and the bubble effects.

For the bubbles, I experimented with a technique I learned about on the Internet.  I also used dodging and burning tools to put more murk and shadow beneath the sub, and lighten the seawater above it to hint of the nearby surface.  I try to use each project as a learning experience and I learned a lot from this one too. * 779 x 635 * (138KB)
village1 * OLDTOWN REVISITED: A wireframe screenshot of my continuing work on the OLDTOWN model.  I get confused just looking at it... * 995 x 654 * (395KB)
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village5 * OLDTOWN BECOMES THE VILLAGE: For this more-recent rendering, I added street and interior lights and changed the scene to an early evening setting.  

I imagine that my little vilage has seen some rain earlier today, but the rich pink sunset promises a nicer day tomorrow.  The little town's main street is still muddy and slick, but the church at the end of the lane beckons with warm light.

This scene needs corrections and further work in Photoshop. Example: the trees have retained some of their sunlight coloring despite it being night time.  Still, I like this model because it continues to challenge me. * 995 x 654 * (363KB)
warbird1 * WARBIRD:  A medium distance view of a WWII-era fighter plane.  Again using DOGA-L and Sketchup, I attempted to give the craft a Japanese Zero-like appearance.  

The plane has a greenhouse-style canopy, radial engine and overall, looks somewhat LIKE a Zero (or Zeke to the Allies).  Since I had no real plans to work from (or the skill), I just took a stab a making something that looked like an old plane.  I also added a cutaway
warbird2 * WARBIRD:  A close up of the radial engine (previously rendered separately), and the landing gear assembly.  For this model, I took a cue from more experienced modelers and built the bigger airplane model out of subassemblies and components, such as the radial engine and the landing gear.  I built those separately for easier use in other models. * 940 x 579 * (257KB)
warbird3 * An X-ray view of the warbird, showing interior components not visible when the plane is normally rendered.  The pilot and cockpit assembly (created as separate components) are fairly intricate when seen close up. * 940 x 579 * (254KB)
warbird4 * A long view of the warbird, with a crewman nearby to provide scale. * 940 x 579 * (162KB)
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Album last updated on 7/5/05 10:45 PM
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