Wraith's First 3D Digital Art Album »  Viewing fightercockpit     [Image 15 of 45]  :: Jump To  
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Comment: JET FIGHTER: A close-up of this model's cockpit. This subcomponent of the fighter model was separately created in DOGA-L. I exported it to Sketchup, where I added DXF models of Hands On Throttle And Stick (HOTAS) control systems. I found those on a modeling website, as well as the pilot. I was too new to modeling to be able to pull off those intricate pieces, so I cheated a little and imported them into the fighter. The dashboard assembly and seats were done by me. I also added the image of the controls onto the dashboard.
Deltaordnce * JET FIGHTER: An exterior view rendered in Sketchup.  I used a simple horizon scene as background.  The model was made in DOGA-L and imported to Sketchup, and then rendered to resemble a hand-drawn sketch, with extension and jitter edge lines.  It's a cool effect. * 940 x 579 * (155KB)

exodus * CENTAURI EXPLORER:  This is one of the first models I made with DOGA-L.  It's supposed to be a

fighter1A * JET FIGHTER REDUX: Yes, my trusty fantasy jet fighter, also seen earlier in this album. Again, I was experimenting with shaders and lighting.  I was attempting to create a night or pre-dawn take-off scene.  I learned more about FormZ's scenic background on this one too.

The model is mostly finished in chrome-like paneling.  Other major materials used are matte black metal for the nose cone and exhaust nozzles, rubber for the tires, and amber-tinged glass for the canopy.  I used a variant of the wet glass surface to depict a wet concrete runway (black).  I added running lights, cockpit lights, and as seen in this image, the flames jetting out of the engines on full afterburner.  There's a spotlight over the model to give some sheen to the metal.  * 995 x 654 * (129KB)

fighter1B * JET FIGHTER: Another view of the aircraft, showing more of the wet concrete look, and the nose wheel light, to which I enhanced its glow.  Again, what I was trying to achieve was not a realistic model (I've a lot to learn about that yet), but rather to achieve a more realistic environment. * 995 x 654 * (139KB)

fighter1C * JET FIGHTER: Yet another head-on view.  Notice the horizon?  That was done by blending the wet concrete (actually a large plane going out a far piece in every direction) with a graduated horizon of black and blue, in turn meeting a graduated night sky of black and blue.  The effect is reminiscent of a moonlit horizon meeting a silvery night sky at the horizon, and no indication of where the wet concrete actually ends and the background scene begins. * 995 x 654 * (109KB)

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fightercockpit.jpg - 940 x 579 - (192KB)
11/14/04 1:03 AM
firstplanet * One of my first forays into PHOTOSHOP.  I achieved this with painted layers and filters.  The planet's lighting is not perfectly aligned with the most visible solar light source (yes, a mistake), but it sort of works.  Just imagine another sun just out of camera range... it'll be okay... * 399 x 376 * (94KB)

formztest1 * SHAPES ON WATER:  Not long after after I got Rhino, I acquired FormZ, which I like for ease of shader application and rendering.  FormZ is very good in that regard, and creating materials and shaders is a breeze.  Unfortunately, actually DRAWING in FormZ is a bit more difficult, as the user interface is not necessarily very intuitive.

This was my first rendering using FormZ.  Simple shapes on a plane.  Then materials were applied, which I could not get with standard Rhino (no shaders!).  I was really taken with the glass and the chrome shaders, as well as the water (

galactic sky * GALACTIC SKY: Another early merging of 3D and 2D work.  I built this

mansring * RING:  I'd heard that jewelry makers use 3D graphics programs to design and render realistic looking jewelry prior to manufacturing.  I wanted to give it a shot, but I didn't know Rhino or FormZ well enough to actually model something.  Still, I wanted to see how it would look, so I modeled a basic man's pinkie ring in DOGA-L and exported it to FormZ for finishing.

I added a displaying surface, lit the scene, and shaded the ring with diamonds, ruby, and gold materials. The ring and gemstones themselves are faily crude, of course, but I was more intrigued with what can be done with lights and shaders, and in that regard, it looks good to me.  Lighting the scene was actually interesting and there's more to it than one can tell from first glance.  Hint: blue light. * 890 x 538 * (90KB)

mansring1 * RING:  A medium distance view, showing more of the reflective glass surface on which the ring rests. * 890 x 538 * (59KB)

Album last updated on 7/5/05 10:45 PM
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